I took a small portion of the Lead & Agile teaching seminar this time around in November/December. Only 2 days and honestly I did try and put too much into these two days…but the plan was very Agile and we changed it during each class to fit the timeframe 😉
At the end of the second day we did a retro and here are the notes I wanted to keep for next time around
Agile part too short compared to the Lean part
Course survey is done before the Agile part started…this is just something that HI doesn’t setup right for courses that are split up.
Add a case-study non IT to explain Scrum outside software development.
More games since they give great insight
Plan less for each session
All in all I think this went well, a lot of things I would have wanted to get through, but considering the time limit I think we got the best out of this time =)
The majority of the talk is based around a story of how the retro meetings changed in a team called HoneyBadgers and the effect these meetings had on the teams culture.
We had the fun part covered and from there we could build up a great team…I think this talk is a must watch. It helps knowing how I see the retrospectives if your working with me but more importantly I think this is something that is often missing when your building up teams…and not just for the facilitator, but for all the team members to truly understand the reason for theses meetings.
I’ve spoken twice before about things from the HoneyBaders team. The first was about Release Thinking and the importance of thinking of the end place for all work. The second was on Estimation and how to “estimate less” by focusing less on the size/effort of a ticket and rather the throughput of the team. This concludes the trilogy/eulogy to the HoneyBadgers.
I loved getting more time to get through the material and putting more focus on games, teamwork & freedom.
This time around I didn’t get Ingjaldsstofa (room HT-101) and I missed it :'( it was much more cosy than the big space we got this time. It was a bit cold and for the last two times we had to move to other older rooms that I liked more since they were smaller and somewhat more intimate.
On the retro (see image at top) we got a lot of great points that I’ll take into the next iteration of this course:
More focus on the games (and more game)
Utilize more tools (i.e. zoom.us for a remote session, kahoot.it for follow up (rather than quizes), online chat tool like slack?)
Too much time went into the personal assignment…I’ll change that
Then students were really pleased at the retro and then when the results from the schools survey were in we can clearly see that they were pleased there too with the course giving it 8.75 that was well above the average.
The I looked a little deeper into the numbers and the scores were always above average except for the workload where the course was way below.
I don’t know if that is a really bad thing…but I do want to make a lot of improvements on the assignments so hopefully I can get that part up…but I’m not sure if I do want to exceed the average there 😉
Thankful as always, it’s a lot of fun to share and meet curious minds willing to learn =)